Cellular Noise 2D
Cellular Noise 2D
Short Description (via Apple): A 2D cellular noise generator.
Example Usage:

More info:
Given a vector2 range (Texture Coordinates), this node outputs a random float value between 0 and 1. To get more fine grained texture across the UV space, multiply the texture coordinates. In the example image, I'm multiplying both values the output of the texture coordinates by 100. In the example, I'm also using this to drive a geometry modifier (see inset detail) although you're unlikely to do this because of the stepped nature of this noise pattern.
Inputs:
Texture Coordinates (vector2)
Outputs:
Float (between 0 and 1)