Cellular Noise 2D

Cellular Noise 2D

Short Description (via Apple): A 2D cellular noise generator.

Example Usage:

More info:

Given a vector2 range (Texture Coordinates), this node outputs a random float value between 0 and 1. To get more fine grained texture across the UV space, multiply the texture coordinates. In the example image, I'm multiplying both values the output of the texture coordinates by 100. In the example, I'm also using this to drive a geometry modifier (see inset detail) although you're unlikely to do this because of the stepped nature of this noise pattern.

Inputs:

Texture Coordinates (vector2)

Outputs:

Float (between 0 and 1)



The short descriptions on this page are provided by Apple inside of Reality Composer Pro and are reproduced here to be more easily searchable until Apple creates more comprehensive documentation on the Developer website or provides a help document within the app.
The other content on this website is provided by @mrdeerwhale.