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2D Procedural Nodes

Browse the 2D Procedural nodes available in RCP's Shader Graph using the list below.
Click on the name of the Node to get a short description. If available, click on the learn more button for more information.
[Coming soon: Examples and Tutorials]
Questions or corrections? Reach out on Twitter (
@mrdeerwhale)

2D Procedural Nodes

Cellular Noise 2D

A 2D cellular noise generator.

Noise 2D

A 2D Perlin noise generator.

Ramp 4 Corners

A four-point linear value ramp (gradient) generator.

Ramp Horizontal

A left-to-right linear value ramp (gradient) generator.

Ramp Vertical

A top-to-bottom linear value ramp (gradient) generator.

Split Horizontal

A left-to-right split matte, split at a specified U value.

Split Vertical

A top-to-bottom split matte, split at a specified V value.

Worley Noise 2D

A 2D Worley noise generator.

See an issue or have a question? Reach out to me on Twitter: @mrdeerwhale.
The short descriptions on this page are provided by Apple inside of Reality Composer Pro and are reproduced here to be more easily searchable until Apple creates more comprehensive documentation on the Developer website or provides a help document within the app.
The other content on this website is provided by @mrdeerwhale.